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Face to Many

With to Face to Many, you can turn a face in to different styles such as 3D, emoji, pixel art, video game, clay or toy.

  • 3D: Create a three-dimensional representation of the face.

  • Emoji: Turn the face into a fun, expressive emoji.

  • Pixel Art: Render the face in a retro, pixelated style reminiscent of early video games.

  • Video Game: Transform the face to resemble characters from video games.

  • Clay: Mold the face as if it were made from clay, similar to stop-motion animation characters.

  • Toy: Convert the face to look like a toy figure.

This model opens up a world of creative possibilities, making it easy to experiment with different artistic styles and representations.

Key Components of Face to Many

Under the hood of Face to sticker model is a combination of Instant ID + IP Adapter + ControlNet Depth

  1. Instant ID is responsible for identifying the unique features of the face of the person in the input image.

  2. An image encoder (IP Adapter) helps in transferring the various styles (3D, emoji, pixel art, video game, clay or toy. ) on to the face image of the person in the input image.

  3. ControlNet Depth estimates the depth of different parts of the face. This helps in creating a 3D representation of the face, which can then be used to apply the style seamlessly.

How to use Face to Many

  1. Input image: Choose an image that you want to transform. A close-up portrait shot is ideal because it allows the model to clearly identify and process the facial features.

  2. Prompt: Provide a text prompt based on the input image. This could be a simple description of the person in the image, such as “a man” etc. The model uses this prompt to guide the style transfer process.

  3. Style: Choose any style of your choice you want to see in the output image. (3D, Emoji, Toy, Clay, Pixels, Video game).

  4. Custom LoRA: You can incorporate other styles by using custom LoRA models based on SDXL. Simply paste the link to the custom LoRA model.

  5. Parameters: Adjust the below parameters to guide the final image output.

    a. Prompt Strength: This parameter is similar to the CGF scale. It determines how closely the image generation follows the text prompt. A higher value will result in an output image that more closely matches the prompt.

    b. Instant ID Strength: This parameter determines the degree of influence of Instant ID. The higher the value, the closer the face in the output image looks to the input image.

    d. ControlNet Depth Strength: This parameter determines the degree of influence of ControlNet Depth conditioning. The higher the value, the more its influence.